

Is imported with the Sprite Import button, while line layers are imported Which is monochrome and transparent over the color layer. Layer, which will be opaque and must have black outlines, and a line layer, Note that the editor can merge multiple layers into each sprite. The editor auto-trims/feathers anything with a white background. Or hand-drawn art, you can save your art files into this location to import On Ubuntu, this is:Īssuming that you have OneLife_Live_UnixSource installed and updated:Įdit settings/editorImportPath.ini to specify where your scanner saves PNGįiles. The editor requires the dev package of libpng installed. Probably the best way to understand how it works is

Play around with it, and see what you canįigure out. It's just notĪLSO: This document doesn't currently explain how to USE the editor. You're ready to work with unreleased software. So, if you're reading this and ready to proceed, I'm assuming that Use someday, but right now, this is not a high priority. I likely will release binary versions that "everyone" can easily That's why I'm not currently shipping binary versions NOTE: Neither of these aspects of the game are quite ready for publicĬonsumption. These notes describe the steps needed to compile and run your own server or Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters.

This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
